Sienna Blount
A sharp-eyed mage with an explosive temperament to match her spell selection, Sienna serves as both navigator and guardian — though her guardianship often looks more like obsessive possession than protective duty.
Sienna Blount
Basic Info
| Race | Human |
| Class | Wizard |
| Role | Ship's Wizard & Prison Guard |
| Status | Active — currently at Revel's End |
Affiliations
| Ship | Ice Serpent |
| Station | Revel's End Prison |
| Notable Relationship | Kefkas (romantic interest) |
Lean and angular, with sharp features and calculating eyes that constantly track movement. Her robes bear scorch marks and ash stains — some accidental, some not. She carries herself with the bristling alertness of someone always ready to cast, and her expressions shift rapidly between focused concentration and barely-controlled irritation.
Background
Sienna served as ship's wizard and navigator aboard the Ice Serpent during the party's voyage north in B12. Her expertise with arcane magic and spell navigation was essential to the vessel's operation — a role she took seriously, with competence that bordered on obsession.
Her demeanor is volatile. She is quick to anger when disrupted, and volcanic when her authority is questioned or her work is damaged.
Notable Incidents
The Fireball Incident
During the voyage north aboard the Ice Serpent, Sienna came into close proximity with Kavu (a fire genasi). The proximity triggered an involuntary discharge of fireball magic — a reaction that terrified her and angered her in equal measure.
The Wildshape Disaster
When Kelvin used wildshape and caused damage to the ship's structure, Sienna's response was immediate and brutal:
"Damn it, you're both fucking useless! Come with me!"
Her fury was not merely about the damage — it was about the violation of her domain, the disruption of her carefully-maintained vessel. Party members describe her as "kind of crazy" when provoked.
Prison Guard at Revel's End
Sienna later appears as a prison guard at Revel's End (C01, C02). She maintains the same sharp, watchful demeanor — though her focus now narrows considerably when it comes to a specific prisoner.
Kefkas & Obsession
Sienna harbors a romantic interest in Kefkas. This manifests not as tenderness but as possessive protectiveness. When the party found Kefkas unconscious in a barn at Revel's End (C02), Sienna was guarding him — and she was decidedly unwelcoming to other party members attempting to check on his condition.
Her attachment appears genuine, but it carries an edge of control that makes it difficult to characterize as purely affectionate. She seems to regard Kefkas as something that belongs to her, deserving of protection precisely because that protection is hers to give.
Magical Capabilities
- Counterspell: Capable of countering other casters' spells
- Mending: Can repair minor magical and physical damage
- Fireball: Her signature spell, discharged both intentionally and involuntarily
- Navigation: Expert in arcane wayfinding and planar positioning
Her irritability when focused on spellwork suggests she maintains high concentration on her craft — interruption is not merely annoying but dangerous.
First Appearance
Session B12 (2025-01-11) — Aboard the Ice Serpent, sailing north into hostile waters.