Session A17 — Cragmaw Approach

Collapse

Session Info

Arc A — Phandalin
Session A17
Real Date 2024-06-15
In-Game Date Hammer 27–28, 1507 DR
Location Neverwinter Wood → Cragmaw Castle Approach

Summary

Leaving the hag's territory, the party discovers glowing mushrooms at the cave entrance and recovers some for later. On the overgrown road toward Cragmaw Castle, they encounter a line of ancient black stones that deliver personalised magical messages to each party member — secrets, warnings, and psychological strikes targeting each character's deepest wounds. Haldak Tencloak identifies the stones as Magic Mouth combined with an unknown divination component, suggesting something far older or more prescient than a standard illusion. Before reaching the castle, they are ambushed by a bugbear and goblin scouting party in the woods — Roland takes a javelin clean through his abdomen and will carry the scar permanently. Kelvin scouts the castle garrison via wildshape, returning with a detailed account of what waits inside. The session ends with the party planning their assault but not yet making a move.


Key Events

Green Mushrooms — Hag Cave Exit

Leaving the cave where they had fought the hag and recovered Igwine's soul gem, the party found mushrooms growing at the entrance — small, glowing a soft green in the dim light. Three were clustered together near the entrance, five more a short distance away.

Kelvin harvested four of them. When he pulled them from the ground, the glow went out immediately — they stopped being luminescent the moment they left the soil. He pocketed them. The remaining four were left in place, still faintly glowing in the dark.

Their properties are unknown. The hag's cave was the source.


The Old Road — Black Stones

Moving away from the hag's territory and south toward Cragmaw Castle, the party picked up an overgrown road — ancient stonework largely swallowed by growth, but still traceable. Along the verge and at irregular intervals: stones of unusual, uniform black, roughly shaped but clearly not natural. Too deliberate to be debris. The party approached cautiously.


Magic Mouth Stones — The Personalised Messages

Each stone spoke when the correct party member drew near. The messages were specific — not generic warnings, but targeted, intimate, referencing things that should not be known to a stone in the middle of the Neverwinter Wood.

Haldak's stone:

"Your father didn't want to trade the artifact. He knew it was cursed. He wanted to destroy it."

Kavu's stone:

"Ignorax didn't see you as a servant. He saw you as a son."

Kelvin's stone (road):

"Reidoth is not who he seems. He is a servant of the Hourglass Coven."

Kelvin's stone (broken, investigated separately):

"Your powers are not a gift, but a curse. They will consume everyone you love."

The last stone had been cracked at some point. Kelvin examined it and it still delivered its message, suggesting the enchantment is embedded in the material rather than dependent on structural integrity.


Identifying the Magic — Haldak's Arcana

Haldak Tencloak investigated the stones. He rolled a 20 on Arcana — DC 19.

His assessment: the primary enchantment is Magic Mouth, an illusion ritual that can be set to trigger on specific creatures meeting a specific criterion. Magic Mouth lasts indefinitely until dispelled; there is nothing unusual about it surviving decades or longer in an isolated location. However, a second magical school was also present — and it was not a spell Haldak recognised. The aura read as divination, but not a known divination spell. Something older, or something outside the standard arcane lexicon.

The party's speculation: could these have been set by Sylphrena from the Netherese era? Could Haldak himself, at some future or past point, have planted them? The divination component implies foreknowledge — the stones knew who would come and what to say. Nobody in the party has a clean explanation.


Woodland Ambush — Bugbear and Goblin Patrol

A patrol from Cragmaw Castle — 2 bugbears and 3 goblins with torches — was moving along the road. The party spotted them and hid. Stealth checks ranged from 14 to 30 (Othorion, with Haldak's inspiration reroll). The patrol passed without noticing. An hour later, they returned and noticed signs of the party's camp.

Kelvin wild-shaped into a bear and rolled a natural 20 on Stealth. The DM's ruling:

"You rolled a nat 20 on your stealth, sir. Please do anything you do next with advantage, because not a single fucking thing sees you. You are the stealthiest bear in all of existence."

Kelvin emerged from the undergrowth like a raptor rising from tall grass. The surprise round opened in the party's favour.

Key combat actions:

A goblin threw a javelin at Roland and rolled a natural 20. The hit: 22 damage.

"Roland, the javelin pierces through your armor, through the side of your abdomen, and goes clean through, landing at Thorian's feet behind him. And you will now have a gnarled scar on your upper back."

The wound is permanent. Roland carries a through-and-through scar from abdomen to upper back — the javelin's full path is visible in raised tissue. A wounded goblin fled with a dagger wound and was not pursued. Bodies were dragged into bushes and hidden.


Castle Scouting — Kelvin's Wildshape Recon

Before committing to an approach, the party sent Kelvin ahead in wildshape for close reconnaissance. Rather than relying on sight, Kelvin's beast form used scent.

His report on the castle's garrison:

Haldak Tencloak attempted to cross-reference the Grick in his Underdark survival guide. The relevant pages were stuck together. He could not extract useful tactical information on the creature this session.


Session End — Assault Planning

The party did not assault the castle this session. The session closed on discussion of approach options:


NPCs Encountered

NPC Role Notes
Magic Mouth Stones Environmental Personalised messages; illusion + unknown divination; content targeting individual characters
Bugbear (ambush) Hostile Killed by Othorion; was a forward scouting element for Cragmaw Castle
Goblins (ambush) Hostile Several killed; one fled wounded

Loot / Discoveries

Item Source
Green mushrooms (×4) Harvested from hag cave entrance by Kelvin; stop glowing when removed from ground
Igwine soul gem Carried forward from A17; Igwine has attuned to Othorion

Party Notes


Threads Opened / Advanced