Session A09 — Wyvern Tor Scouting

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Session Info

Arc A — Phandalin
Session A09
Real Date 2024-03-02
In-Game Date Marpenoth 25, 1507 DR
Location Ravine cave site, hills north of Old Owl Well

Summary

The party encountered an overconfident monk on the road who invited them to attack him all at once. Kelvin Fairlight wild-shaped into a warhorse and killed him instantly. The party buried him and moved on. The rest of the session was a careful reconnaissance of a goblin-occupied cave in a ravine, with scouting via wild shape, a dangerous owlbear discovery at the back entrance, and a long tactical debate about how to handle occupants without simply slaughtering everything. The session ended with options multiplied and a goblin contact retained rather than killed.

Note: Only Kelvin's player was clearly transcribed for this session; broader party beats are reconstructed from context.


Key Events

The Monk Incident — Elandir Whisperwind

The party encountered a monk — Elandir Whisperwind — sitting on a log in a stream. He was supremely confident in his combat mastery and, to demonstrate it, invited the entire party to attack him at once.

Kelvin Fairlight wild-shaped into a warhorse. He used Trampling Charge — moving 20 feet straight at the monk and striking with a hoof attack. Someone in the party called "non-lethal, by the way." The result did not cooperate. Kelvin protested afterward: "No, I said not lethal! I gave him like a little kick!" His further justification: "He told me I couldn't hit him so I hit him — that was the rules, right? He said he could evade." One party member offered consolation: "If it makes you feel better, I accidentally hit him as a boar once."

Elandir Whisperwind died instantly. What was clearly intended to be an overpowered-NPC-flexes-on-adventurers moment became an accidental homicide before it had a chance to be anything else. The party buried him and continued down the road without further comment.

Weather and Approach Reconnaissance

Before committing to anything, the party took time to assess conditions: rain, cloud cover, temperature, daylight remaining, and whether stars could be used for navigation. The cave is set in a ravine, which meant getting a useful vantage point required effort. Nobody wanted to blunder in blind.

Wild-Shape Scouting

The party organised a scouting rotation using small animal and wolf forms. They worked out practical logistics: signals, howls as emergency warnings, hand or leg-tap communications, and who went with whom. At least one pass succeeded well enough to bring back actionable intelligence — entrances, exits, signs of movement, and a rough count of occupants.

The Back Entrance — Owlbear Problem

The most significant scouting discovery was a secondary approach to the cave. Kelvin reported back: "There's a back entrance with an owlbear there. That probably has cubs, because it hasn't left for days." Party reaction: "That cave — nay nay. I don't even know if you should get into this cave." Someone offered the optimistic possibility: "Maybe the owlbear just killed them all and the owlbear's nesting in the middle of it." The general consensus was that any assault risked bringing both the cave occupants and an enraged owlbear with cubs into simultaneous contact with the party. The map had grown teeth.

The Tactical Debate

The middle of the session was a war council. Ideas floated: high-ground positioning, moonbeam math from the ravine rim, dropping objects from above, isolating a cave leader before the rest could react, intimidation to scatter morale, smoking occupants out, or simply waiting to observe numbers and movement patterns. The recurring preference was for taking someone alive rather than butchering everything — a goblin morale collapse triggered by a decisive strike on leadership was discussed as preferable to a prolonged tunnel fight.

Goblin Contact Retained

The session resolved not with a clean victory but with a goblin-shaped social thread. The party came away with at least one goblin as a contact, prisoner, or potential asset. The later strategic conversation included explicit notes about not forgetting "your goblin friend" as a future resource — potentially useful for cargo handling, regional intelligence, or navigating Triboar Trail complications.

Route Planning

The session closed with a broader conversation about priorities: the banshee contact at Conyberry (Agatha and Sister Garaele's quest), Cragmaw Castle, the route back toward Phandalin, and how the Triboar Trail geography connected these objectives. The cave problem was never isolated from the wider campaign web.


NPCs Encountered

NPC Role Notes
Kelvin Fairlight PC Kills the overconfident monk by warhorse trampling; leads scouting reconnaissance of goblin cave
Elandir Whisperwind Monk — deceased Sat on a log in a stream; invited the party to attack him all at once; killed instantly by Kelvin's warhorse hoof; skull caved in; buried roadside
Goblin Cave Leader Unnamed Primary target for isolate-and-intimidate approach; party discusses grabbing them alive
Goblin Contact Unnamed Party retains at least one goblin as potential asset rather than killing all occupants

Creatures / Threats

Creature Notes
Goblin cave occupants Cave in the ravine; numbers roughly assessed via scouting; morale considered vulnerable to leadership strike
Probable owlbear (with cubs) Near back entrance; carcasses and death-smell; not engaged this session — a compounding threat for future approach

Discoveries / Intelligence


Threads Opened / Advanced