Session A09 — Wyvern Tor Scouting
Session Info
| Arc | A — Phandalin |
| Session | A09 |
| Real Date | 2024-03-02 |
| In-Game Date | Marpenoth 25, 1507 DR |
| Location | Ravine cave site, hills north of Old Owl Well |
Summary
The party encountered an overconfident monk on the road who invited them to attack him all at once. Kelvin Fairlight wild-shaped into a warhorse and killed him instantly. The party buried him and moved on. The rest of the session was a careful reconnaissance of a goblin-occupied cave in a ravine, with scouting via wild shape, a dangerous owlbear discovery at the back entrance, and a long tactical debate about how to handle occupants without simply slaughtering everything. The session ended with options multiplied and a goblin contact retained rather than killed.
Note: Only Kelvin's player was clearly transcribed for this session; broader party beats are reconstructed from context.
Key Events
The Monk Incident — Elandir Whisperwind
The party encountered a monk — Elandir Whisperwind — sitting on a log in a stream. He was supremely confident in his combat mastery and, to demonstrate it, invited the entire party to attack him at once.
Kelvin Fairlight wild-shaped into a warhorse. He used Trampling Charge — moving 20 feet straight at the monk and striking with a hoof attack. Someone in the party called "non-lethal, by the way." The result did not cooperate. Kelvin protested afterward: "No, I said not lethal! I gave him like a little kick!" His further justification: "He told me I couldn't hit him so I hit him — that was the rules, right? He said he could evade." One party member offered consolation: "If it makes you feel better, I accidentally hit him as a boar once."
Elandir Whisperwind died instantly. What was clearly intended to be an overpowered-NPC-flexes-on-adventurers moment became an accidental homicide before it had a chance to be anything else. The party buried him and continued down the road without further comment.
Weather and Approach Reconnaissance
Before committing to anything, the party took time to assess conditions: rain, cloud cover, temperature, daylight remaining, and whether stars could be used for navigation. The cave is set in a ravine, which meant getting a useful vantage point required effort. Nobody wanted to blunder in blind.
Wild-Shape Scouting
The party organised a scouting rotation using small animal and wolf forms. They worked out practical logistics: signals, howls as emergency warnings, hand or leg-tap communications, and who went with whom. At least one pass succeeded well enough to bring back actionable intelligence — entrances, exits, signs of movement, and a rough count of occupants.
The Back Entrance — Owlbear Problem
The most significant scouting discovery was a secondary approach to the cave. Kelvin reported back: "There's a back entrance with an owlbear there. That probably has cubs, because it hasn't left for days." Party reaction: "That cave — nay nay. I don't even know if you should get into this cave." Someone offered the optimistic possibility: "Maybe the owlbear just killed them all and the owlbear's nesting in the middle of it." The general consensus was that any assault risked bringing both the cave occupants and an enraged owlbear with cubs into simultaneous contact with the party. The map had grown teeth.
The Tactical Debate
The middle of the session was a war council. Ideas floated: high-ground positioning, moonbeam math from the ravine rim, dropping objects from above, isolating a cave leader before the rest could react, intimidation to scatter morale, smoking occupants out, or simply waiting to observe numbers and movement patterns. The recurring preference was for taking someone alive rather than butchering everything — a goblin morale collapse triggered by a decisive strike on leadership was discussed as preferable to a prolonged tunnel fight.
Goblin Contact Retained
The session resolved not with a clean victory but with a goblin-shaped social thread. The party came away with at least one goblin as a contact, prisoner, or potential asset. The later strategic conversation included explicit notes about not forgetting "your goblin friend" as a future resource — potentially useful for cargo handling, regional intelligence, or navigating Triboar Trail complications.
Route Planning
The session closed with a broader conversation about priorities: the banshee contact at Conyberry (Agatha and Sister Garaele's quest), Cragmaw Castle, the route back toward Phandalin, and how the Triboar Trail geography connected these objectives. The cave problem was never isolated from the wider campaign web.
NPCs Encountered
| NPC | Role | Notes |
|---|---|---|
| Kelvin Fairlight | PC | Kills the overconfident monk by warhorse trampling; leads scouting reconnaissance of goblin cave |
| Elandir Whisperwind | Monk — deceased | Sat on a log in a stream; invited the party to attack him all at once; killed instantly by Kelvin's warhorse hoof; skull caved in; buried roadside |
| Goblin Cave Leader | Unnamed | Primary target for isolate-and-intimidate approach; party discusses grabbing them alive |
| Goblin Contact | Unnamed | Party retains at least one goblin as potential asset rather than killing all occupants |
Creatures / Threats
| Creature | Notes |
|---|---|
| Goblin cave occupants | Cave in the ravine; numbers roughly assessed via scouting; morale considered vulnerable to leadership strike |
| Probable owlbear (with cubs) | Near back entrance; carcasses and death-smell; not engaged this session — a compounding threat for future approach |
Discoveries / Intelligence
- Cave layout: Primary entrance in ravine; back entrance confirmed, associated with predator activity
- Owlbear (or similar) denning near back approach: Carcasses, death-smell, young nearby — do not approach casually
- Goblin occupants confirmed: Numbers assessed; leader identified as priority target for morale disruption
- Wild-shape scouting protocols: The party establishes practical signal conventions for future recon operations
Threads Opened / Advanced
- Cave occupation — goblin numbers, leader identity, whether they can be negotiated with or recruited rather than cleared
- The back-entrance predator — owlbear-adjacent threat with cubs; entanglement with the cave problem TBD
- Goblin contact — retained as potential future asset; "don't forget your goblin friend"
- The monk's grave — somewhere on the Triboar Trail; unmarked; the party does not speak of this
- Agatha / Conyberry — still the next major objective; Roland's attunement and Sylphrena situation driving the route north
- Cragmaw Castle — flagged in route-planning discussion